Which bioshock infinite vigor are you




















This one basically makes it so your Murder of Crows will set a trap on any corpse created by the crows, also quite expensive. Vigor 4 — Bucking Bronco This is found in the Hall of Heroes on the way to find the Shock Jockey, it can also be bought very early in the game from a vendor if you had the money.

This move knocks them in the air leaving them helpless for you to do as you wish. Bucking Bronco Upgrade 1 After Elizabeth gets captured again you will end up in a room with jail cells and two vending machines, one of the vending machines has the damage upgrade. This is the electric type of Vigor and like the others you can either use it as a burst attack or as a trap.

You can also use this Vigor to power up various Shock Jockey points around Columbus. Vigor 6 — Charge This vigor is gotten after you use the tear in the police station and exit Shantytown. Before you go out into the open where a sniper is go into that little room and in the center you get this power. This will let you dash towards enemies and hit them, even at a far distance. Vigor 7 — Undertow This Vigor is got after you take the elevator up from the factory and before you use a lock pick to open the door.

Check on the floor right before it and wash your enemies away with a surge of water! This is a shield vigor that will take extra damage for you or if you charge it, it will absorb damage and shoot it back at enemies! At the end of this alley there is a vigor vending machine that has all the Vigor upgrades!

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Fink Manufacturing aggressively developed Vigors for many different uses, but a number of concepts were rejected for having no market for them, as well as unwanted results. A chalkboard describing these rejected Vigors can be found inside Fink's laboratory in Burial at Sea - Episode 2.

BioShock Wiki Explore. There's Something in the Sea Industrial Revolution. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk Do you like this video? Play Sound. An advertisement showing one of the uses for Shock Jockey. The game's Vigor wheel with all eight Vigors unlocked.

If I told you a man could hoist a one-ton stallion straight into the air, would you believe me? Early concept art for methods to employ Vigors, still called Plasmids at the time. Cancel Save. Universal Conquest Wiki. At the end of a corridor prior to entering the ticketing area leading to the Hall of Heroes.

In a previously locked booth upon returning to Finkton Proper while helping the Vox Populi. Throws a flaming projectile which detonates after a short while, burning nearby enemies and environmental hazards.

Deploys the Vigor as a stationary trap, burning surrounding enemies for higher damage when sprung. Acquired by killing a Fireman after leaving Raffle Square.

Turns the targeted machine to the caster's side, causing vending machines to give out a cash bounty and fighter automatons to fight for the user. Upon gaining the Possession Aid upgrade you may take control of human enemies as well. Deploys the Vigor as a stationary trap, possessing surrounding enemies when sprung.

Note: This effect is not initially available, and must be unlocked by purchasing the Possession Aid upgrade. While charging, absorbs all incoming bullets and projectiles. Upon release, either deploys as a stationary trap or explodes upon direct contact with an enemy, inflicting damage proportionate to the damage absorbed. In the Salty Oyster Bar, after discovering the location to the secret room within. Alternatively, at a crossroads leading to the Memorial Gardens.

Shocks the target, temporarily stunning them and doubling the damage they take. Deals critical damage against enemies in contact with water.

Can also activate electric generators. Acquired after dealing with Cornelius Slate at the Hall of Heroes. Throws all targets in front of the user back with a watery tendril, momentarily knocking them to the floor if they hit the ground. Pulls the selected target to the user and holds them in the air via a tentacle made of water, temporarily stunning them and increasing the damage they take. In Jeremiah Fink's office , in front of the door leading to the rooftop of the Factory.



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