Can you smite zac blobs




















This attack cannot critically strike. If the two Stretching Strikes affect different targets, both targets are rooted for 0. If the two targets are near each other, they're slammed against each other instead of toward each other via the displacement, both additionally taking the initial magic damage again and becoming knocked up and stunned for 0. Enemies near the impact are also dealt the initial magic damage. Both Stretching Strikes , the cast and the empowered attack, reset Zac's basic attack timer.

Active: Zac's body explodes outward, dealing magic damage to all nearby enemies, capped against minions and monsters. Zac grants ghosting to monsters hit for 5 seconds. Unstable Matter's cooldown is reduced by 1 second every time Zac picks up a Cell Division chunk.

Active: Zac charges for up to 4. Elastic Slingshot can be recast at any time during the channel. Recast: Zac dashes to the target location, dealing magic damage to all nearby enemies on impact and knocking them up and stunning them for 0.

Passive: Increases Cell Division's healing from chunks. League of Legends Wiki. League of Legends Wiki Explore. Runeterra Locations Factions Species Timeline. Short stories Video lore Books Alternate Universe. Tales of Runeterra League Animation Workshop.

Lux Warmother Zed. League of Legends. Champions List of champions Free champion rotation. Skins Chromas Summoner icons Emotes Wards. Items Runes Controls Minions Monsters. Public Beta. Other Titles. When I play with these higher ranked friends, I can choose between two champions to play in the jungle: Gragas or Zac. I can comfortably call myself a Zac and Gragas main, but thanks to nerfs to Gragas, Zac has become my go-to champion. So, I have come to the realization that he his one of, if-not the best, champions for low elo junglers.

The main ability that will be taken advantage of when clearing the jungle is the blobs that split off Zac when he uses an ability on an enemy champion or neutral jungle monster. These blobs last for six seconds and when Zac walks over to them, they merge back into Zac and he restores four percent of his maximum health. This is key for low elo junglers who sometimes struggle with clearing the jungle without using things like pots or having to back. When Zac is taken down, his body splits into four different blobs, similar to those that split when he uses abilities.

These blobs will move to a center blob, and if at least one of them gets to the center without being destroyed, Zac will respawn with anywhere from percent of his maximum health, depending on how many blobs make it the center without being destroyed. This passive can sometimes act as a get-out-of-jail-free card. For example, you engage a fight, but get focused down and die. But, your team has backed you up and pushed the enemy team away from where you died, thus making it impossible for the enemy team to destroy your passive, which gives you a second life and the ability to get back into the fight.

Join MFN. Guide Details. Upon taking fatal damage, Zac splits into 4 chunks that attempt to recombine. This ability has a static cooldown and is unaffected by cooldown reduction. The revival speed is increased every 4 levels.

While his arm is attached, his next basic attack is replaced by a second Stretching Strikes , gaining bonus attack range and dealing the same magic damage and slow. If both Stretching Strikes s affect two different targets, he flings them against each other, dealing the initial magic damage around the point of collision and applying the slow again. Picking up a chunklet reduces Unstable Matter 's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.

Zac creates extra chunks for each additional champion he hits with this ability. Can be cancelled by moving or after 0. Enemies hit by Let's Bounce! For late game, Zac is just so powerfull engaging machine. After taking 5 points in your Elastic Slingshot on level 9, you practicly can engage from red buff to Baron, from tribushes to sidelanes etc As for upgrade, I prefer Hailblade.

Aftershock is obviously the best choice here, becuse you can proc it with your Stretching Strikes , Elastic Slingshot and Let's Bounce! Aftershock allows you to survive in teamfights after your initiate. Demolish or Font of Life are the two vailable options here. I like to take Demolish because it allows you to take turret platings much easier after successful ganks, which is really important, at least in preseason.

Conditioning is best for all tanky junglers, and Zac is not exception. As Zac you don't need early boots, because you are usually ganking with your Elastic Slingshot , so this rune is really good, practicly gives you free gold after 10 minutes.

Cosmic Insight is great rune for many junglers which are going for Inspiration tree, it gives you faster clears, because of it's cooldown reduction, but also Smite cooldown is lower. After taking red, I'm taking Krugs and Raptors afterwards to get level 3. Topic Archived First Page 2 of 2. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

Boards League of Legends You can smite zac's passive blobs. User Info: reaver User Info: The-World-Seven. It'll add a whole new dimension to the term "counter-jungle. User Info: SwiftToadz. More topics from this board



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