Ueda was pushing up into his body, and Ryo wound an arm around his waist, keeping him there. Ueda was the one to fumble for the doorknob, pushing the door open and pulling Ryo through. He tumbled onto the bed backwards, and Ryo only had a few seconds to appreciate the sight of Ueda Tatsuya lying on his bed, hair ruffled and eyes dark, before he was dragging Ryo down on top of him, sealing their mouths together yet again.
Ueda's legs were around Ryo's waist, thrusting up and groaning at the friction. Ryo faltered a little at the unexpectedness of it all, a moan falling from his lips as Ueda did it again. Ryo's shirt was flung across the room in the next second, Ueda's hands quickly covering his body, running up and down his chest and stomach and biting his lip. Ueda laughed against his skin. His fingers trailed down Ryo's sides, stopping at his hip bones and pressing down, and Ryo made a strangled noise in his throat as he realised what was happening.
Ryo fisted his hands into the sheets as Ueda kissed the tip of his cock, blowing cool air onto it before licking up it's length. Ryo could practically feel Ueda's smirk. Ryo gasped, his knuckles turning white with the force of trying to keep his hands on the sheets. Ueda pulled away again, looking up at him. Ryo took a few seconds to figure out what Ueda was talking about, before quickly burying his hands into Ueda's hair, and moaning when he felt Ueda's hum of approval around him.
He looked down at the same time Ueda looked up, and felt a little breathless at the sheer lust in his eyes. Before he could warn Ueda - before he even realised it was happening - he was coming down Ueda's throat with a cry, panting as Ueda let him fall from his mouth.
Ryo opened his eyes in time to see Ueda swallow. Ryo reached over him, rummaging around in his second drawer for a condom and lube. Ueda took them from him, coating Ryo's fingers and spreading his legs for him. Ryo chuckled. Ueda arched off the bed, biting his lip, and Ryo leant forward to suck at Ueda's neck, leaving an angry red mark behind. When Ryo had three fingers inside him, Ueda gasped, and bucked back, groaning when Ryo's fingers went deeper. Ueda gave him a look as he sat up, kissing Ryo briefly before turning to lie on his stomach.
Ueda shuddered when Ryo rubbed circles on his back, making small noises as Ryo lifted Ueda's hips. Ryo hummed his approval, kissing the nape of Ueda's neck, one hand fondling Ueda's balls as the other gently moved his hair out of the way. Ryo rolled the condom onto himself, groaning a little as he coated his cock with lube.
Ueda was making little noises, pointedly rocking back onto Ryo to get his attention back to him. Ryo put a steadying hand on Ueda's hip before pushing in slowly, gritting his teeth as Ueda hissed, fisting his hands into the sheets.
Crash-landing in the village, Trico gives the Boy back to the elders as the warriors surround it with spears in-hand. Knowing Trico will be killed if it stays, the Boy, before passing out again, orders it to leave. Some time later, several village children find the mirror in the dirt. The Boy, now a man, takes the mirror and summons its light.
Zooming through the sky and clouds, the scene returns to the Nest and winds through now-familiar caves into the cave where the adventure began. In the shadows, two pairs of large, green eyes appear, one smaller than the other, and it is possible that one can hear the voice of a little Trico. The boy as seen in a PS3 render. Note how here he wear sandals, while in the final PS4 release, he is barefoot. Serving as the main protagonist and only playable character, the Boy is an unidentified child from a human village.
He looks to be around ten years old with dark hair and olive skin, wearing a white, orange, and black robe, and stands at about 4'5". He is seen occasionally wearing sandals, and for nearly the entirety of the game, his skin is covered in many intricate markings that increase in complexity each time he is regurgitated by Trico, or, as in the last scene of the story, endures the death of the Master of The Valley. He carries no possessions with him, save for the Mirror that he acquires early in the game.
The Boy was chosen to serve as sustenance for the Master of the Valley and would have suffered the same fate as the other "chosen ones" had lightning not brought the beast down. It is unsure if he was chosen for a reason or if he was simply selected at random out of the room of sleeping children. Concerning his personality and character, the Boy is kind and intuitive as he seeks to comfort Trico by keeping it well-fed, calming it down, serving as emotional support, and removing spears to let it heal.
The Boy also seems to display an impressive level of intelligence although, this of course depends on the player as he is the one who thinks through and solves nearly all of the game's puzzles. While incapable of combat beyond head-butting and knocking Armored Knights off-balance, the Boy is very useful to Trico in that he is able to approach the odd talismans that render the beast useless. He is also small enough to access areas that the large creature cannot, giving him one advantage for his comparatively small size.
The deuteragonist, Trico is a massive, hybridized beast, closely resembling a griffin with canine features. Its body is covered in a plethora of gray feathers and its short, forward-facing horns glow bright blue. Early in the game, Trico's horns and wings are broken, but they slowly heal as the game progresses, recovering just in time for the story's climax. One of a number of griffin-like beasts, Trico is a servant to the Master of the Valley, bringing human children for it to consume.
When it first encounters the Boy, it is hostile, as he is under the direction of the Master. However, after being struck by lightning and chained, he is left to the mercy of the Boy. The Boy could have shied off and left Trico behind, but he instead cared for him. This ultimately triggered a positive reaction out of Trico, and so the two attempted to leave the Nest together. Over the course of the game, the bond between the two strengthens to the point where Trico willingly defends the Boy with no thought to its own safety.
Trico's behavior can be best described as similar to a giant dog. Finding trust in a person, Trico will stay close by the Boy and even seek affection in the form of being fed or petted. However, once fully-bonded to that person, Trico will willingly fight to the death, even taking on a large pack of Armored Tricos without hesitation. In fact, Trico often gets so worked up over protecting that person that it needs to be soothed after every fight.
Trico combines grace, speed, and power in all of its attributes. It is immensely strong, able to smash obstacles and enemies such as Knights with ease.
Trico can also leap extremely high, run very fast, and actually fly, granted its wings are in working order. The beast is incredibly resilient, surviving high falls, sword and spear wounds, and losing fights with other Tricos, only to get up and keep moving.
Trico's main weakness, however, is the strange talismans the two encounter as they render it petrified in fear or in a trance. Also, Trico's size prevents it from entering small spaces, although not from lack of trying. Either from the Boy's loving influence or from its own strength of will, Trico seems to be able to resist the call of the Master, although not completely. The final and primary antagonist of the game, the Master of the Valley is a malevolent, supernatural entity.
Residing in the Citadel, it is an immobile orb of darkness with green runes all over it. Its shape can change slightly, and it projects a shield around itself that can ward off physical attacks. It is unsure where the Master came from or how long it has existed, but given how old the Nest is according to legend , the Master has been around for a long time. As an evil entity, it controls an army of living suits of armor called Armored Knights, as well as winged beasts called Tricos.
While not apparent at first, the Master is discovered residing in the top of the Citadel, where it broadcasts its influence over its entire domain. The Master is a nefarious being with very little concern for the lives of others while possessing ultimate concern for the longevity of its own health and life. Both of these personality traits are displayed when it orders Tricos to bring it children for sustenance. Though seemingly a stationary ball of darkness, the Master is a very powerful being.
It is capable of mind control, using this dangerous power to take what it wants and destroy what it doesn't. The Master can also project a barrier around itself that repels and stuns anyone who touches it.
It can be guessed that the Master perhaps created the Nest itself, somehow using its power and presence to hold the entire place together. This theory is supported by the destruction of the Nest as the said-location and the life of the Master of The Valley are seemingly tied together.
Similarly, it mind controlled the Tricos to such an extent that, once freed from its control, the beasts were temporarily and utterly stupefied, as evidenced by their falling out of the sky or off of the citadel's edge. No one is sure what the Master of the Valley even is.
Perhaps a god, perhaps a human granted immortality by shedding their body, maybe some alien intelligence, or some form of hyper-advanced, ancient technology. Another theory is that the Master is just an avatar or figurehead of some powerful being that has yet to be shown.
The most prominent enemies that Trico and the Boy encounter, these minions of the Master of the Valley do its bidding. The Knights wear what looks like weathered, blue-bronze armor resembling that of samurai and appear to be animate beings in their own right. However, no physical forms reside within these suits of armor, as evidenced by their disintegration when destroyed and if their helmets are removed, nothing is shown behind. The Armored Tricos look identical to Trico, apart from the extensive amount of armor plating on their heads, necks, and bodies.
Their eyes are always red, displaying constant hostility. No one knows where the Tricos or Knights came from. It is likely the Knights were created by the Master, and the Armored Tricos were either also constructed by or tamed for use by the Master as "foragers" for children. Knights are encountered first, and while dangerous to the Boy, stand little chance against Trico even when appearing in large groups. Armored Tricos, however, are dangerous, even though only one is encountered until the end of the game.
These unfortunate beasts and hollow suits of armor have no will of their own while under the Master's suppressing will. Knights blindly attack Trico and the Boy without a moment's consideration and do not run in fear at the beast's presence. Armored Tricos are also bold enemies and are highly effective at taking down Trico, thus proving far more serious a threat to the Boy.
However, they too answer to the Master. The Knights employ a number of abilities when attacking. Their main attack on the Boy is to chase and grab him, dragging or carrying him through mysterious, blue doors into portals to never return if the Boy does not escape or is rescued first.
If the Boy is out of reach up a ladder or across a chasm , they cast spells that slow down and paralyze the Boy if enough connect. When fighting Trico, the Knights largely use swords and spears, although swords have no effect while spears only mildly inhibit the beast's movement.
Some Knights carry talisman shields that hold back the creature, and these must be knocked out of the Knight's hands for Trico to take them out. Armored Tricos are very hazardous, even if Trico is around. They have all the agility and strength of Trico, but their armor gives them an advantage, and they can easily knock Trico over and grab the beast by its throat, choking it.
One Armored Trico even manages to rip the end of Trico's tail off. When attacking the Boy, they will knock him down with a swipe of a claw and then proceed to swallow him alive. Both Original and Pro playthroughs are identical in content, visual design and gameplay, but the Pro version, by nature of the platform's improved hardware, handles better with fewer framerate drops and an overal smoother render of physics and demanding sequences. A software patch for the PS4 Pro subsequently enabled the use of High Dynamic Rendering, a feature originally indented to be available from the game's release.
The Playstation VR demo version of the game was released a year later on December 12th, The stand-alone VR version does not require the full PS4 release to play. The Last Guardian VR experience is also available for free and lasts around 10 minutes. Blog Now. Connect Close Back. Register for a. Get daily Game Developer top stories every morning straight into your inbox. About Us. Advertise With Us. Report An Issue. Subscribe Login. A minimum of 3 characters are required to be typed in the search bar in order to perform a search.
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